Rimworld vanometric power cell3/5/2023 ![]() Instead of flipping at the equator, there is a seasonless crossover zone. Seasonal latitudes: Seasons now more reasonably adjust depending on latitude.The shells are explosive, incendiary, firefoam, and antigrain (a special high-tech warhead). There is one type of mortar, which can fire any type of shell, with each shell creating a different effect. Added chemfuel generator, which generates electricity from chemfuel.Split pistol into revolver and autopistol.Space ship construction now requires advanced components, which have their own tech tree and production method.To take off, first you must power up the ship, which takes some days, during which you must survive raids. Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival.Spaceship is now bigger and has one more component, the sensor cluster.Crop blights now appear and spread over time instead of instantly destroying crops.Art descriptions should be much more diverse. So, the game will record many new types of events, and colonists can make art about them. Caves now form sometimes in mountainous maps.World features like lakes, mountain ranges, and bays are now detected and named.Shoot frenzy (3 days): Shooting hit chance improved as though the pawn is 10 skill levels higher.Work frenzy (1 day): Global work speed 2.5x.Basically reverse mental breaks – these give temporary bonuses to colonists in high moods. You can tame him to try to get him to rejoin. The pawn basically starts acting like an animal. Hunt down a specific colonist or prisoner (randomly chosen) and attempt to kill them by melee attack. Slaughter random colony animal(s) periodically. Colonist goes to a random prisoner (who is capable of prison breaking), and upon doing a special “spark jailbreak” action with them, induces an immediate prison break in that prisoner. This can be implemented by a “catatonic breakdown” hediff. Collapse on the spot into a downed state with a psychological breakdown. ![]() Dig up a corpse and drop it on a meeting spot table or in a random high-traffic area. Only occurs when there are prisoners to attack. Go to destroy a single, specific, randomly-chosen, valuable item or building. Go to your own room and randomly smash furniture, buildings, and damageable items. Go around randomly smashing furniture, buildings, and damageable items. Follow around a specific other colonist, insulting them repeatedly.
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